We have a computer suite where each class is timetabled for at least one lesson a week and also eight trolleys of laptops which can be used in any classroom.
Pupils at Springfield Primary School have the right to access a rich, broad Computing Curriculum that covers all aspects of the National Curriculum. Children learn best when there is a purpose, intended audience and perceptible outcome to Computing work, which uses the development of skills, experience and acquired knowledge is built upon year on year.
Computing at Springfield does not exist independently of other subjects. There are strong cross-curricular links with English, Maths, Science, PSHE, D&T, Music and Art which allows learners to develop relevant, modern and deepening understanding of technologies that are established or emerging.
Coding is embedded from EYFS all the way through to Year 6. BeeBots are used in EYFS to explore algorithms and repetition of instructions. This knowledge is developed through KS1 into KS2 through the use of Scratch, Code.org and Dash Robots to develop computational thinking, looping instructions, thinking logically and breaking down problems into manageable steps to find solutions to problems.
A thorough and age appropriate esafety curriculum is delivered to all pupils at Springfield to teach children how to stay safe when using computing technology in school or at home.
This learning is delivered throughout each new computing topic and is woven through the curriculum. This is to ensure that children are given constant teaching of the importance of remaining safe online. Each half term a new topic is covered which is appropriate to the children.
The e-safety focus is based on the Project Evolve framework, which covers knowledge, skills, behaviours and attitudes across eight strands of our online lives which include:
1. Self-Image and Identity.
2. Online Relationships.
3. Online reputation.
4. Online bullying.
5. Managing online information.
6. Health, well-being and lifestyle.
7. Privacy and security.
8. Copyright and ownership.
Implementation
Most learning in the Computing curriculum is linked to the wider curriculum in each year group. Every week every class has a dedicated slot in the computing suite each week and there are class sets of laptops available to be booked out for other learning opportunities.
Lessons are developed to be progressive and develop knowledge and skills across year groups. In addition to specific computing lessons, there are many cross curriculum sessions that use technologies to develop learning in other areas of learning.
Children’s progression is monitored termly by class teachers and a blend of work in books and work on the school system allows children to present their work in a variety of ways.
Impact
Pupil Voice: Children at Springfield talk confidently and enthusiastically about their Computing lessons. They can speak clearly and reflectively about the potential dangers of being online, the benefits of greater connectivity and how to navigate them successfully.
Evidence in knowledge: Pupils know how and why technology is used in the outside world and the reason they are learning specific skills. They know about different ways that computers can be used and their skills can be applied to other areas.
Evidence in skills: Pupils use acquired vocabulary in computing, including coding, lessons. They have the skills to use technology independently.
Teaching Impact: Teachers plan a range of opportunities to use computer technology, inside and outside school.